HtmlFixedSaveOptionsResourceSavingCallback Property

Allows to control how resources (images, fonts and css) are saved when a document is exported to fixed page Html format.

Namespace:  Aspose.Words.Saving
Assembly:  Aspose.Words (in Aspose.Words.dll) Version: 20.3
Syntax
public IResourceSavingCallback ResourceSavingCallback { get; set; }

Property Value

Type: IResourceSavingCallback
Examples
Shows how to print the URIs of linked resources created during conversion of a document to fixed-form .html.
public void HtmlFixedResourceFolder()
{
    // Open a document which contains images
    Document doc = new Document(MyDir + "Rendering.docx");

    HtmlFixedSaveOptions options = new HtmlFixedSaveOptions
    {
        SaveFormat = SaveFormat.HtmlFixed,
        ExportEmbeddedImages = false,
        ResourcesFolder = ArtifactsDir + "HtmlFixedResourceFolder",
        ResourcesFolderAlias = ArtifactsDir + "HtmlFixedResourceFolderAlias",
        ShowPageBorder = false,
        ResourceSavingCallback = new ResourceUriPrinter()
    };

    // A folder specified by ResourcesFolderAlias will contain the resources instead of ResourcesFolder
    // We must ensure the folder exists before the streams can put their resources into it
    Directory.CreateDirectory(options.ResourcesFolderAlias);

    doc.Save(ArtifactsDir + "HtmlFixedSaveOptions.HtmlFixedResourceFolder.html", options);
}

/// <summary>
/// Counts and prints URIs of resources contained by as they are converted to fixed .Html
/// </summary>
private class ResourceUriPrinter : IResourceSavingCallback
{
    void IResourceSavingCallback.ResourceSaving(ResourceSavingArgs args)
    {
        // If we set a folder alias in the SaveOptions object, it will be printed here
        Console.WriteLine($"Resource #{++mSavedResourceCount} \"{args.ResourceFileName}\"");

        string extension = Path.GetExtension(args.ResourceFileName);
        switch (extension)
        {
            case ".ttf":
            case ".woff":
            {
                // By default 'ResourceFileUri' used system folder for fonts
                // To avoid problems across platforms you must explicitly specify the path for the fonts
                args.ResourceFileUri = ArtifactsDir + Path.DirectorySeparatorChar + args.ResourceFileName;
                break;
            }
        }
        Console.WriteLine("\t" + args.ResourceFileUri);

        // If we specified a ResourcesFolderAlias we will also need to redirect each stream to put its resource in that folder
        args.ResourceStream = new FileStream(args.ResourceFileUri, FileMode.Create);
        args.KeepResourceStreamOpen = false;
    }

    private int mSavedResourceCount;
}
See Also