The ISetEffect type exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from IBehavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from IBehavior.)
Allows to get base IBehavior interface. Read-only IBehavior.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from IBehavior.)
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from IBehavior.)
Specifies the certain attribute of a effect after an animation effect. Represents point value. Only: bool, ColorFormat, float, int, string. Read/write Object.