ISetEffect Properties

The ISetEffect type exposes the following members.

Public propertyAccumulate
Represents whether animation behaviors are accumulated. Read/write NullableBool.
(Inherited from IBehavior.)
Public propertyAdditive
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.
(Inherited from IBehavior.)
Public propertyAsIBehavior
Allows to get base IBehavior interface. Read-only IBehavior.
Public propertyProperties
Represents properties of behavior. Read-only IBehaviorPropertyCollection.
(Inherited from IBehavior.)
Public propertyTiming
Represents timing properties for the effect behavior. Read/write ITiming.
(Inherited from IBehavior.)
Public propertyTo
Specifies the certain attribute of a effect after an animation effect. Represents point value. Only: bool, ColorFormat, float, int, string. Read/write Object.
See Also