The IPropertyEffect type exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from IBehavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from IBehavior.)
Allows to get base IBehavior interface. Read-only IBehavior.
Specifies a relative offset value for the animation with respect to its position before the start of the animation. Read/write String.
Specifies the interpolation mode for the animation Read/write PropertyCalcModeType.
Specifies the starting value of the animation. Read/write String.
Specifies the points of the animation. Read/write IPointCollection.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from IBehavior.)
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from IBehavior.)
Specifies the ending value for the animation. Read/write String.
Specifies the type of a property value. Read/write PropertyValueType.