The IMotionEffect type exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from IBehavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from IBehavior.)
Describes the relative angle of the motion path. Read/write Single.
Allows to get base IBehavior interface. Read-only IBehavior.
Describes the relative offset value for the animation (in percents). Read/write PointF.
Specifies an x/y co-ordinate to start the animation from (in percents). Read/write PointF.
Specifies what the origin of the motion path is relative to such as the layout of the slide, or the parent. Read/write MotionOriginType.
Specifies the path primitive followed by coordinates for the animation motion. Read/write IMotionPath.
Specifies how the motion path moves when shape is moved. Read/write MotionPathEditMode.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from IBehavior.)
Describes the center of the rotation used to rotate a motion path by X angle. Read/write PointF.
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from IBehavior.)
Specifies the target location for an animation motion effect (in percents). Read/write PointF.