Constructor and Description |
---|
Timing() |
Modifier and Type | Method and Description |
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float |
getAccelerate()
Describes the percentage of duration accelerate behavior effect.
|
boolean |
getAutoReverse()
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
|
float |
getDecelerate()
Describes the percentage of duration decelerate behavior effect.
|
float |
getDuration()
Describes the duration of animation effect.
|
float |
getRepeatCount()
Describes the number of times the effect should repeat.
|
float |
getRepeatDuration()
Describes the number of times the effect should repeat.
|
int |
getRestart()
Specifies if a effect is to restart after complete.
|
float |
getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing.
|
float |
getTriggerDelayTime()
Describes delay time after trigger.
|
int |
getTriggerType()
Describes trigger type.
|
void |
setAccelerate(float value)
Describes the percentage of duration accelerate behavior effect.
|
void |
setAutoReverse(boolean value)
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
|
void |
setDecelerate(float value)
Describes the percentage of duration decelerate behavior effect.
|
void |
setDuration(float value)
Describes the duration of animation effect.
|
void |
setRepeatCount(float value)
Describes the number of times the effect should repeat.
|
void |
setRepeatDuration(float value)
Describes the number of times the effect should repeat.
|
void |
setRestart(int value)
Specifies if a effect is to restart after complete.
|
void |
setSpeed(float value)
Specifies the percentage by which to speed up (or slow down) the timing.
|
void |
setTriggerDelayTime(float value)
Describes delay time after trigger.
|
void |
setTriggerType(int value)
Describes trigger type.
|
public final float getAccelerate()
Describes the percentage of duration accelerate behavior effect.
Read/write float
.
getAccelerate
in interface ITiming
public final void setAccelerate(float value)
Describes the percentage of duration accelerate behavior effect.
Read/write float
.
setAccelerate
in interface ITiming
public final float getDecelerate()
Describes the percentage of duration decelerate behavior effect.
Read/write float
.
getDecelerate
in interface ITiming
public final void setDecelerate(float value)
Describes the percentage of duration decelerate behavior effect.
Read/write float
.
setDecelerate
in interface ITiming
public final boolean getAutoReverse()
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
Read/write boolean
.
getAutoReverse
in interface ITiming
public final void setAutoReverse(boolean value)
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
Read/write boolean
.
setAutoReverse
in interface ITiming
public final float getDuration()
Describes the duration of animation effect.
Read/write float
.
getDuration
in interface ITiming
public final void setDuration(float value)
Describes the duration of animation effect.
Read/write float
.
setDuration
in interface ITiming
public final float getRepeatCount()
Describes the number of times the effect should repeat.
Read/write float
.
getRepeatCount
in interface ITiming
public final void setRepeatCount(float value)
Describes the number of times the effect should repeat.
Read/write float
.
setRepeatCount
in interface ITiming
public final float getRepeatDuration()
Describes the number of times the effect should repeat.
Read/write float
.
getRepeatDuration
in interface ITiming
public final void setRepeatDuration(float value)
Describes the number of times the effect should repeat.
Read/write float
.
setRepeatDuration
in interface ITiming
public final int getRestart()
Specifies if a effect is to restart after complete.
Read/write EffectRestartType
.
getRestart
in interface ITiming
public final void setRestart(int value)
Specifies if a effect is to restart after complete.
Read/write EffectRestartType
.
setRestart
in interface ITiming
public final float getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing.
Read/write float
.
public final void setSpeed(float value)
Specifies the percentage by which to speed up (or slow down) the timing.
Read/write float
.
public final float getTriggerDelayTime()
Describes delay time after trigger.
Read/write float
.
getTriggerDelayTime
in interface ITiming
public final void setTriggerDelayTime(float value)
Describes delay time after trigger.
Read/write float
.
setTriggerDelayTime
in interface ITiming
public final int getTriggerType()
Describes trigger type.
Read/write EffectTriggerType
.
getTriggerType
in interface ITiming
public final void setTriggerType(int value)
Describes trigger type.
Read/write EffectTriggerType
.
setTriggerType
in interface ITiming