Modifier and Type | Method and Description |
---|---|
int |
getDirection()
Light direction.
|
int |
getLightType()
Represents a preset light right that can be applied to a shape.
|
float[] |
getRotation()
A rotation is defined through the use of a latitude
coordinate, a longitude coordinate, and a revolution about the axis
as the latitude and longitude coordinates.
|
void |
setDirection(int value)
Light direction.
|
void |
setLightType(int value)
Represents a preset light right that can be applied to a shape.
|
void |
setRotation(float latitude,
float longitude,
float revolution)
A rotation is defined through the use of a latitude
coordinate, a longitude coordinate, and a revolution about the axis
as the latitude and longitude coordinates.
|
equals, getParent_Immediate, getParent_IPresentationComponent, getParent_ISlideComponent, getPresentation, getSlide, getVersion, hashCode, reset_Parent_IPresentationComponent
public final int getDirection()
Light direction.
Read/write LightingDirection
.
getDirection
in interface ILightRig
public final void setDirection(int value)
Light direction.
Read/write LightingDirection
.
setDirection
in interface ILightRig
public final int getLightType()
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
getLightType
in interface ILightRig
public final void setLightType(int value)
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
setLightType
in interface ILightRig
public final void setRotation(float latitude, float longitude, float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. If any of coordinate value is Float.NaN, all rotation is undefined.
setRotation
in interface ILightRig
public final float[] getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution. Returns null if no rotation defined.
getRotation
in interface ILightRig