public interface IBehavior
Modifier and Type | Method and Description |
---|---|
byte |
getAccumulate()
Represents whether animation behaviors are accumulated.
|
int |
getAdditive()
Represents whether the current animation behavior is combined with other running animations.
|
IBehaviorPropertyCollection |
getProperties()
Represents properties of behavior.
|
ITiming |
getTiming()
Represents timing properties for the effect behavior.
|
void |
setAccumulate(byte value)
Represents whether animation behaviors are accumulated.
|
void |
setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations.
|
void |
setTiming(ITiming value)
Represents timing properties for the effect behavior.
|
byte getAccumulate()
Represents whether animation behaviors are accumulated.
Read/write NullableBool
.
void setAccumulate(byte value)
Represents whether animation behaviors are accumulated.
Read/write NullableBool
.
int getAdditive()
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType
.
void setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType
.
IBehaviorPropertyCollection getProperties()
Represents properties of behavior.
Read-only IBehaviorPropertyCollection
.
ITiming getTiming()
Represents timing properties for the effect behavior.
Read/write ITiming
.