com.aspose.slides

Interfaces

Classes

Exceptions

com.aspose.slides

Class Backdrop3DScene

  • All Implemented Interfaces:
    IBackdrop3DScene


    public final class Backdrop3DScene
    extends PVIObject
    implements IBackdrop3DScene

    Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.

    • Method Detail

      • getNormalVector

        public final float[] getNormalVector()

        Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        getNormalVector in interface IBackdrop3DScene
      • setNormalVector

        public final void setNormalVector(float[] value)

        Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        setNormalVector in interface IBackdrop3DScene
      • getAnchorPoint

        public final float[] getAnchorPoint()

        Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        getAnchorPoint in interface IBackdrop3DScene
      • setAnchorPoint

        public final void setAnchorPoint(float[] value)

        Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        setAnchorPoint in interface IBackdrop3DScene
      • getUpVector

        public final float[] getUpVector()

        Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        getUpVector in interface IBackdrop3DScene
      • setUpVector

        public final void setUpVector(float[] value)

        Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

        Specified by:
        setUpVector in interface IBackdrop3DScene