public final class Backdrop3DScene extends PVIObject implements IBackdrop3DScene
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
Modifier and Type | Method and Description |
---|---|
float[] |
getAnchorPoint()
Returns or sets a point in 3D space.
|
float[] |
getNormalVector()
Returns or sets a normal vector.
|
float[] |
getUpVector()
Returns or sets a vector representing up.
|
void |
setAnchorPoint(float[] value)
Returns or sets a point in 3D space.
|
void |
setNormalVector(float[] value)
Returns or sets a normal vector.
|
void |
setUpVector(float[] value)
Returns or sets a vector representing up.
|
equals, getParent_Immediate, getParent_IPresentationComponent, getParent_ISlideComponent, getPresentation, getSlide, getVersion, hashCode, reset_Parent_IPresentationComponent
public final float[] getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[]
.
getNormalVector
in interface IBackdrop3DScene
public final void setNormalVector(float[] value)
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[]
.
setNormalVector
in interface IBackdrop3DScene
public final float[] getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
getAnchorPoint
in interface IBackdrop3DScene
public final void setAnchorPoint(float[] value)
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
setAnchorPoint
in interface IBackdrop3DScene
public final float[] getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
getUpVector
in interface IBackdrop3DScene
public final void setUpVector(float[] value)
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
setUpVector
in interface IBackdrop3DScene