Provides methods to license the component. More...
Inherits Aspose::Slides::ILicense.
Public Member Functions | |
License () | |
Initializes a new instance of this class. More... | |
void | SetLicense (System::String licenseName) override |
Licenses the component. More... | |
void | SetLicense (System::SharedPtr< System::IO::Stream > stream) override |
Licenses the component. More... | |
void | ResetLicense () override |
Reset the license More... | |
bool | IsLicensed () override |
Check if licence is applied to component More... | |
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Object () | |
Creates object. Initializes all internal data structures. More... | |
virtual | ~Object () |
Destroys object. Frees all internal data structures. More... | |
Object (Object const &x) | |
Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More... | |
Object & | operator= (Object const &x) |
Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More... | |
Object * | SharedRefAdded () |
Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More... | |
int | SharedRefRemovedSafe () |
Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More... | |
int | RemovedSharedRefs (int count) |
Decreases shared reference count by specified value. More... | |
Detail::SmartPtrCounter * | WeakRefAdded () |
Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More... | |
void | WeakRefRemoved () |
Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More... | |
Detail::SmartPtrCounter * | GetCounter () |
Gets reference counter data structure associated with the object. More... | |
int | SharedCount () const |
Gets current value of shared reference counter. More... | |
void | Lock () |
Implements C# lock() statement locking. Call directly or use LockContext sentry object. More... | |
void | Unlock () |
Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More... | |
virtual bool | Equals (ptr obj) |
Compares objects using C# Object.Equals semantics. More... | |
virtual int32_t | GetHashCode () const |
Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More... | |
virtual String | ToString () const |
Analog of C# Object.ToString() method. Enables converting custom objects to string. More... | |
virtual ptr | MemberwiseClone () const |
Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More... | |
virtual const TypeInfo & | GetType () const |
Gets actual type of object. Analog of C# System.Object.GetType() call. More... | |
virtual bool | Is (const TypeInfo &targetType) const |
Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More... | |
virtual void | SetTemplateWeakPtr (uint32_t argument) |
Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More... | |
virtual bool | FastCast (const Details::FastRttiBase &helper, void **out_ptr) const |
For internal purposes only. More... | |
template<> | |
bool | ReferenceEquals (String const &str, std::nullptr_t) |
Specialization of Object::ReferenceEquals for case of string and nullptr. More... | |
template<> | |
bool | ReferenceEquals (String const &str1, String const &str2) |
Specialization of Object::ReferenceEquals for case of strings. More... | |
Additional Inherited Members | |
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typedef SmartPtr< Object > | ptr |
Alias for smart pointer type. More... | |
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static bool | ReferenceEquals (ptr const &objA, ptr const &objB) |
Compares objects by reference. More... | |
template<typename T > | |
static std::enable_if<!IsSmartPtr< T >::value, bool >::type | ReferenceEquals (T const &objA, T const &objB) |
Compares objects by reference. More... | |
template<typename T > | |
static std::enable_if<!IsSmartPtr< T >::value, bool >::type | ReferenceEquals (T const &objA, std::nullptr_t) |
Reference-compares value type object with nullptr. More... | |
template<typename T1 , typename T2 > | |
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type | Equals (T1 const &objA, T2 const &objB) |
Compares reference type objects in C# style. More... | |
template<typename T1 , typename T2 > | |
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type | Equals (T1 const &objA, T2 const &objB) |
Compares value type objects in C# style. More... | |
static const TypeInfo & | Type () |
Implements C# typeof(System.Object) construct. More... | |
template<> | |
bool | Equals (float const &objA, float const &objB) |
Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More... | |
template<> | |
bool | Equals (double const &objA, double const &objB) |
Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More... | |
Provides methods to license the component.
In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.
Aspose::Slides::License::License | ( | ) |
Initializes a new instance of this class.
In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.
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overridevirtual |
Check if licence is applied to component
True
if component is licensed, otherwise false
Implements Aspose::Slides::ILicense.
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overridevirtual |
Reset the license
Use this method to reset license in component
Implements Aspose::Slides::ILicense.
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overridevirtual |
Licenses the component.
stream | A stream that contains the license. |
Use this method to load a license from a stream.
Implements Aspose::Slides::ILicense.
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overridevirtual |
Licenses the component.
licenseName | Can be a full or short file name or name of an embedded resource. Use an empty string to switch to evaluation mode. |
Tries to find the license in the following locations:
1. Explicit path.
2. The folder of the component assembly.
3. The folder of the client's calling assembly.
4. The folder of the entry assembly.
5. An embedded resource in the client's calling assembly.
Note:On the .NET Compact Framework, tries to find the license only in these locations:
1. Explicit path.
2. An embedded resource in the client's calling assembly.
In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.
Implements Aspose::Slides::ILicense.