public interface IBackdrop3DScene
Modifier and Type | Method and Description |
---|---|
float[] |
getAnchorPoint()
Returns or sets a point in 3D space.
|
float[] |
getNormalVector()
Returns or sets a normal vector.
|
float[] |
getUpVector()
Returns or sets a vector representing up.
|
void |
setAnchorPoint(float[] value)
Returns or sets a point in 3D space.
|
void |
setNormalVector(float[] value)
Returns or sets a normal vector.
|
void |
setUpVector(float[] value)
Returns or sets a vector representing up.
|
float[] getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[]
.
void setNormalVector(float[] value)
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[]
.
float[] getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
void setAnchorPoint(float[] value)
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
float[] getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.
void setUpVector(float[] value)
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[]
.