public interface ILightRig
Modifier and Type | Method and Description |
---|---|
int |
getDirection()
Light direction.
|
int |
getLightType()
Represents a preset light right that can be applied to a shape.
|
float[] |
getRotation()
A rotation is defined through the use of a latitude
coordinate, a longitude coordinate, and a revolution about the axis
as the latitude and longitude coordinates.
|
void |
setDirection(int value)
Light direction.
|
void |
setLightType(int value)
Represents a preset light right that can be applied to a shape.
|
void |
setRotation(float latitude,
float longitude,
float revolution)
A rotation is defined through the use of a latitude
coordinate, a longitude coordinate, and a revolution about the axis
as the latitude and longitude coordinates.
|
int getDirection()
Light direction.
Read/write LightingDirection
.
void setDirection(int value)
Light direction.
Read/write LightingDirection
.
int getLightType()
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
void setLightType(int value)
Represents a preset light right that can be applied to a shape.
The light rig represents a group of lights oriented
in a specific way relative to a 3D scene.
Read/write LightRigPresetType
.
void setRotation(float latitude, float longitude, float revolution)
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates.
float[] getRotation()
A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution.