public final class EffectType
extends com.aspose.ms.System.Enum
Represents the type of an animation effect.
Modifier and Type | Field and Description |
---|---|
static int |
Appear
{@code
|
static int |
Ascend
{@code
|
static int |
Blast
{@code
|
static int |
Blinds
{@code
|
static int |
Blink
{@code
|
static int |
BoldFlash
{@code
|
static int |
BoldReveal
{@code
|
static int |
Boomerang
{@code
|
static int |
Bounce
{@code
|
static int |
Box
{@code
|
static int |
BrushOnColor
{@code
|
static int |
BrushOnUnderline
{@code
|
static int |
CenterRevolve
{@code
|
static int |
ChangeFillColor
{@code
|
static int |
ChangeFont
{@code
|
static int |
ChangeFontColor
{@code
|
static int |
ChangeFontSize
{@code
|
static int |
ChangeFontStyle
{@code
|
static int |
ChangeLineColor
{@code
|
static int |
Checkerboard
{@code
|
static int |
Circle
{@code
|
static int |
ColorBlend
{@code
|
static int |
ColorTypewriter
{@code
|
static int |
ColorWave
{@code
|
static int |
ComplementaryColor
{@code
|
static int |
ComplementaryColor2
{@code
|
static int |
Compress
{@code
|
static int |
ContrastingColor
{@code
|
static int |
Crawl
{@code
|
static int |
Credits
{@code
|
static int |
CurveUpDown
{@code
|
static int |
Custom
{@code
|
static int |
Darken
{@code
|
static int |
Desaturate
{@code
|
static int |
Descend
{@code
|
static int |
Diamond
{@code
|
static int |
Dissolve
{@code
|
static int |
EaseInOut
{@code
|
static int |
Expand
{@code
|
static int |
Fade
{@code
|
static int |
FadedSwivel
{@code
|
static int |
FadedZoom
{@code
|
static int |
FlashBulb
{@code
|
static int |
FlashOnce
{@code
|
static int |
Flicker
{@code
|
static int |
Flip
{@code
|
static int |
Float
{@code
|
static int |
Fly
{@code
|
static int |
Fold
{@code
|
static int |
Glide
{@code
|
static int |
GrowAndTurn
{@code
|
static int |
GrowShrink
{@code
|
static int |
GrowWithColor
{@code
|
static int |
Lighten
{@code
|
static int |
LightSpeed
{@code
|
static int |
Magnify
{@code
|
static int |
MediaPause
{@code
|
static int |
MediaPlay
{@code
|
static int |
MediaStop
{@code
|
static int |
OLEObjectEdit
{@code
|
static int |
OLEObjectOpen
{@code
|
static int |
OLEObjectShow
{@code
|
static int |
Path4PointStar
{@code
|
static int |
Path5PointStar
{@code
|
static int |
Path6PointStar
{@code
|
static int |
Path8PointStar
{@code
|
static int |
PathArcDown
{@code
|
static int |
PathArcLeft
{@code
|
static int |
PathArcRight
{@code
|
static int |
PathArcUp
{@code
|
static int |
PathBean
{@code
|
static int |
PathBounceLeft
{@code
|
static int |
PathBounceRight
{@code
|
static int |
PathBuzzsaw
{@code
|
static int |
PathCircle
{@code
|
static int |
PathCrescentMoon
{@code
|
static int |
PathCurvedSquare
{@code
|
static int |
PathCurvedX
{@code
|
static int |
PathCurvyLeft
{@code
|
static int |
PathCurvyRight
{@code
|
static int |
PathCurvyStar
{@code
|
static int |
PathDecayingWave
{@code
|
static int |
PathDiagonalDownRight
{@code
|
static int |
PathDiagonalUpRight
{@code
|
static int |
PathDiamond
{@code
|
static int |
PathDown
{@code
|
static int |
PathEqualTriangle
{@code
|
static int |
PathFigure8Four
{@code
|
static int |
PathFootball
{@code
|
static int |
PathFunnel
{@code
|
static int |
PathHeart
{@code
|
static int |
PathHeartbeat
{@code
|
static int |
PathHexagon
{@code
|
static int |
PathHorizontalFigure8
{@code
|
static int |
PathInvertedSquare
{@code
|
static int |
PathInvertedTriangle
{@code
|
static int |
PathLeft
{@code
|
static int |
PathLoopdeLoop
{@code
|
static int |
PathNeutron
{@code
|
static int |
PathOctagon
{@code
|
static int |
PathParallelogram
{@code
|
static int |
PathPeanut
{@code
|
static int |
PathPentagon
{@code
|
static int |
PathPlus
{@code
|
static int |
PathPointyStar
{@code
|
static int |
PathRight
{@code
|
static int |
PathRightTriangle
{@code
|
static int |
PathSCurve1
{@code
|
static int |
PathSCurve2
{@code
|
static int |
PathSineWave
{@code
|
static int |
PathSpiralLeft
{@code
|
static int |
PathSpiralRight
{@code
|
static int |
PathSpring
{@code
|
static int |
PathSquare
{@code
|
static int |
PathStairsDown
{@code
|
static int |
PathSwoosh
{@code
|
static int |
PathTeardrop
{@code
|
static int |
PathTrapezoid
{@code
|
static int |
PathTurnDown
{@code
|
static int |
PathTurnRight
{@code
|
static int |
PathTurnUp
{@code
|
static int |
PathTurnUpRight
{@code
|
static int |
PathUp
{@code
|
static int |
PathUser
{@code
|
static int |
PathVerticalFigure8
{@code
|
static int |
PathWave
{@code
|
static int |
PathZigzag
{@code
|
static int |
Peek
{@code
|
static int |
Pinwheel
{@code
|
static int |
Plus
{@code
|
static int |
RandomBars
{@code
|
static int |
RandomEffects
{@code
|
static int |
RiseUp
{@code
|
static int |
Shimmer
{@code
|
static int |
Sling
{@code
|
static int |
Spin
{@code
|
static int |
Spinner
{@code
|
static int |
Spiral
{@code
|
static int |
Split
{@code
|
static int |
Stretch
{@code
|
static int |
Strips
{@code
|
static int |
StyleEmphasis
{@code
|
static int |
Swish
{@code
|
static int |
Swivel
{@code
|
static int |
Teeter
{@code
|
static int |
Thread
{@code
|
static int |
Transparency
{@code
|
static int |
Unfold
{@code
|
static int |
VerticalGrow
{@code
|
static int |
Wave
{@code
|
static int |
Wedge
{@code
|
static int |
Wheel
{@code
|
static int |
Whip
{@code
|
static int |
Wipe
{@code
|
static int |
Zoom
{@code
|
Clone, CloneTo, format, format, get_Caption, get_Value, getName, getName, getNames, getNames, getUnderlyingType, getUnderlyingType, getValue, getValues, isDefined, isDefined, isDefined, isDefined, parse, parse, parse, parse, register, toObject, toString
public static final int Appear
<p>Appear effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int CurveUpDown
<p>CurveUpDown effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Ascend
<p>Ascend effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Blast
<p>Blast effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Blinds
<p>Blinds effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Horizontal</li>
<li>EffectSubtype.Vertical</li></ul>
public static final int Blink
<p>Blink effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int BoldFlash
<p>BoldFlash effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int BoldReveal
<p>BoldReveal effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Boomerang
<p>Boomerang effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Bounce
<p>Bounce effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Box
<p>Box effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.In</li>
<li>EffectSubtype.Out</li></ul>
public static final int BrushOnColor
<p>BrushOnColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int BrushOnUnderline
<p>BrushOnUnderline effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int CenterRevolve
<p>CenterRevolve effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ChangeFillColor
<p>ChangeFillColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Instant</li>
<li>EffectSubtype.Gradual</li>
<li>EffectSubtype.GradualAndCycleClockwise</li>
<li>EffectSubtype.GradualAndCycleCounterClockwise</li></ul>
public static final int ChangeFont
<p>ChangeFont effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Instant</li>
<li>EffectSubtype.Gradual</li></ul>
public static final int ChangeFontColor
<p>ChangeFontColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Instant</li>
<li>EffectSubtype.Gradual</li>
<li>EffectSubtype.GradualAndCycleClockwise</li>
<li>EffectSubtype.GradualAndCycleCounterClockwise</li></ul>
public static final int ChangeFontSize
<p>ChangeFontSize effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Instant</li>
<li>EffectSubtype.Gradual</li></ul>
public static final int ChangeFontStyle
<p>ChangeFontSize effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.FontBold</li>
<li>EffectSubtype.FontItalic</li>
<li>EffectSubtype.FontUnderline</li></ul>
public static final int ChangeLineColor
<p>ChangeLineColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Instant</li>
<li>EffectSubtype.Gradual</li>
<li>EffectSubtype.GradualAndCycleClockwise</li>
<li>EffectSubtype.GradualAndCycleCounterClockwise</li></ul>
public static final int Checkerboard
<p>Checkerboard effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Vertical</li>
<li>EffectSubtype.Across</li></ul>
public static final int Circle
<p>ColorBlend effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.In</li>
<li>EffectSubtype.Out</li></ul>
public static final int ColorBlend
<p>BrushOnUnderline effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ColorTypewriter
<p>Checkerboard effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ColorWave
<p>ColorWave effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ComplementaryColor
<p>ComplementaryColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ComplementaryColor2
<p>ComplementaryColor2 effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Compress
<p>Compress effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int ContrastingColor
<p>ContrastingColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Crawl
<p>Crawl effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Right</li>
<li>EffectSubtype.Left</li>
<li>EffectSubtype.Top</li>
<li>EffectSubtype.Bottom</li></ul>
public static final int Credits
<p>Credits effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Custom
<p>Custom effect.</p>
public static final int Darken
<p>Darken effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Desaturate
<p>Desaturate effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Descend
<p>Descend effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Diamond
<p>Diamond effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.In</li>
<li>EffectSubtype.Out</li></ul>
public static final int Dissolve
<p>Dissolve effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int EaseInOut
<p>Dissolve effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Expand
<p>Expand effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Fade
<p>Fade effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int FadedSwivel
<p>FadedSwivel effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int FadedZoom
<p>FadedZoom effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int FlashBulb
<p>FlashBulb effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int FlashOnce
<p>FlashOnce effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Flicker
<p>Flicker effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Flip
<p>Flip effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Float
<p>Float effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Fly
<p>Fly effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Right</li>
<li>EffectSubtype.Left</li>
<li>EffectSubtype.Top</li>
<li>EffectSubtype.Bottom</li>
<li>EffectSubtype.TopLeft</li>
<li>EffectSubtype.TopRight</li>
<li>EffectSubtype.BottomLeft</li>
<li>EffectSubtype.BottomRight</li></ul>
public static final int Fold
<p>Fold effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Glide
<p>Glide effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int GrowAndTurn
<p>GrowAndTurn effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int GrowShrink
<p>GrowShrink effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int GrowWithColor
<p>GrowWithColor effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Lighten
<p>Lighten effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int LightSpeed
<p>LightSpeed effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int MediaPause
<p>MediaPause effect. Class <b>Media</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int MediaPlay
<p>MediaPlay effect. Class <b>Media</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int MediaStop
<p>MediaStop effect. Class <b>Media</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Path4PointStar
<p>Path4PointStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Path5PointStar
<p>Path5PointStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Path6PointStar
<p>Path6PointStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Path8PointStar
<p>Path8PointStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathArcDown
<p>PathArcDown effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathArcLeft
<p>PathArcLeft effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathArcRight
<p>PathArcRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathArcUp
<p>PathArcUp effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathBean
<p>PathBean effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathBounceLeft
<p>PathBounceLeft effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathBounceRight
<p>PathBounceRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathBuzzsaw
<p>PathBuzzsaw effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCircle
<p>PathCircle effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCrescentMoon
<p>PathCrescentMoon effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCurvedSquare
<p>PathCurvedSquare effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCurvedX
<p>PathCurvedX effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCurvyLeft
<p>PathCurvyLeft effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCurvyRight
<p>PathCurvyRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathCurvyStar
<p>PathCurvyStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathDecayingWave
<p>PathDecayingWave effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathDiagonalDownRight
<p>PathDiagonalDownRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathDiagonalUpRight
<p>PathDiagonalUpRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathDiamond
<p>PathDiamond effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathDown
<p>PathDown effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathEqualTriangle
<p>PathEqualTriangle effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathFigure8Four
<p>PathFigure8Four effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathFootball
<p>PathFootball effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathFunnel
<p>PathFunnel effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathHeart
<p>PathHeart effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathHeartbeat
<p>PathHeartbeat effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathHexagon
<p>PathHexagon effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathHorizontalFigure8
<p>PathHorizontalFigure8 effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathInvertedSquare
<p>PathInvertedSquare effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathInvertedTriangle
<p>PathInvertedTriangle effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathLeft
<p>PathLeft effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathLoopdeLoop
<p>PathLoopdeLoop effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathNeutron
<p>PathNeutron effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathOctagon
<p>PathOctagon effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathParallelogram
<p>PathParallelogram effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathPeanut
<p>PathPeanut effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathPentagon
<p>PathPentagon effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathPlus
<p>PathPlus effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathPointyStar
<p>PathPointyStar effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathRight
<p>PathRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathRightTriangle
<p>PathRightTriangle effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSCurve1
<p>PathSCurve1 effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSCurve2
<p>PathSCurve2 effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSineWave
<p>PathSineWave effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSpiralLeft
<p>PathSpiralLeft effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSpiralRight
<p>PathSpiralRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSpring
<p>PathSpring effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSquare
<p>PathSquare effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathStairsDown
<p>PathStairsDown effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathSwoosh
<p>PathSwoosh effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTeardrop
<p>PathTeardrop effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTrapezoid
<p>PathTrapezoid effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTurnDown
<p>PathTurnDown effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTurnRight
<p>PathTurnRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTurnUp
<p>PathTurnUp effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathTurnUpRight
<p>PathTurnUpRight effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathUp
<p>PathUp effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathUser
<p>PathUser effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathVerticalFigure8
<p>PathVerticalFigure8 effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathWave
<p>PathWave effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int PathZigzag
<p>PathZigzag effect. Class <b>Path</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Peek
<p>Peek effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Pinwheel
<p>Pinwheel effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Plus
<p>Plus effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.In</li>
<li>EffectSubtype.Out</li></ul>
public static final int RandomBars
<p>RandomBars effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Horizontal</li>
<li>EffectSubtype.Vertical</li></ul>
public static final int RandomEffects
<p>RandomEffects effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int RiseUp
<p>RandomEffects effect. Class <b>Entrance</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Shimmer
<p>Shimmer effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Sling
<p>RandomEffects effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Spin
<p>Spin effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Spinner
<p>Spinner effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Spiral
<p>Spiral effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Split
<p>Split effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.HorizontalIn</li>
<li>EffectSubtype.HorizontalOut</li>
<li>EffectSubtype.VerticalIn</li>
<li>EffectSubtype.VerticalOut</li></ul>
public static final int Stretch
<p>Stretch effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Right</li>
<li>EffectSubtype.Left</li>
<li>EffectSubtype.Top</li>
<li>EffectSubtype.Bottom</li>
<li>EffectSubtype.Across</li></ul>
public static final int Strips
<p>Stretch effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.UpLeft</li>
<li>EffectSubtype.UpRight</li>
<li>EffectSubtype.DownLeft</li>
<li>EffectSubtype.DownRight</li></ul>
public static final int StyleEmphasis
<p>StyleEmphasis effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Swish
<p>Swish effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Swivel
<p>Swivel effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Horizontal</li>
<li>EffectSubtype.Vertical</li></ul>
public static final int Teeter
<p>Teeter effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Thread
<p>Thread effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Transparency
<p>Transparency effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Unfold
<p>Unfold effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int VerticalGrow
<p>VerticalGrow effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Wave
<p>Wave effect. Class <b>Emphasis</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Wedge
<p>Wedge effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Wheel
<p>Wedge effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Wheel1</li>
<li>EffectSubtype.Wheel2</li>
<li>EffectSubtype.Wheel3</li>
<li>EffectSubtype.Wheel4</li>
<li>EffectSubtype.Wheel8</li></ul>
public static final int Whip
<p>Whip effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Wipe
<p>Wedge effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.Top</li>
<li>EffectSubtype.Right</li>
<li>EffectSubtype.Bottom</li>
<li>EffectSubtype.Left</li></ul>
public static final int Magnify
<p>Magnify effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int Zoom
<p>Zoom effect. Class <b>Entrance</b> or <b>Exit</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.In</li>
<li>EffectSubtype.Out</li>
<li>EffectSubtype.InCenter - only for Entrance class</li>
<li>EffectSubtype.OutBottom - only for Entrance class</li>
<li>EffectSubtype.OutSlightly</li>
<li>EffectSubtype.InSlightly</li>
<li>EffectSubtype.OutCenter - only for Exit class</li>
<li>EffectSubtype.InBottom - only for Exit class</li></ul>
public static final int OLEObjectShow
<p>OLEObjectShow effect. Class <b>OLEActionVerbs</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int OLEObjectEdit
<p>OLEObjectEdit effect. Class <b>OLEActionVerbs</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>
public static final int OLEObjectOpen
<p>OLEObjectOpen effect. Class <b>OLEActionVerbs</b>.</p>
<p>Valid subtypes:</p>
<ul><li>EffectSubtype.None</li></ul>