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com.aspose.imaging

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Classes

Exceptions

com.aspose.imaging

Class DataStreamSupporter

    • Method Detail

      • getDataStreamContainer

        public StreamContainer getDataStreamContainer()

        Gets the object's data stream.

        Returns:
        The object's data stream.
      • isCached

        public abstract boolean isCached()

        Gets a value indicating whether object's data is cached currently and no data reading is required.

        Returns:
        a value indicating whether object's data is cached currently and no data reading is required.
      • cacheData

        public abstract void cacheData()

        Caches the data and ensures no additional data loading will be performed from the underlying DataStreamSupporter.DataStreamContainer.

        Code example:

        The following example shows how image caching affects performance. In general case, reading cached data is performed faster than reading non-cached data.


        String dir = "c:\\temp\\";
        
        // Load an image from a PNG file.
        com.aspose.imaging.Image image = com.aspose.imaging.Image.load(dir + "sample.png");
        try {
            // Cache all pixel data so that no additional data loading will be performed from the underlying data stream
            image.cacheData();
        
            long startTime = System.currentTimeMillis();
        
            // Reading all pixels is pretty fast.
            com.aspose.imaging.RasterImage rasterImage = (com.aspose.imaging.RasterImage) image;
            for (int y = 0; y < image.getHeight(); y++) {
                for (int x = 0; x < image.getWidth(); x++) {
                    int color = rasterImage.getArgb32Pixel(x, y);
                }
            }
        
            long stopTime = System.currentTimeMillis();
            long elapsedTime = stopTime - startTime;
            System.out.println("Reading all cached pixels took " + elapsedTime + " ms.");
        } finally {
            image.dispose();
        }
        
        // Load an image from a PNG file
        image = com.aspose.imaging.Image.load(dir + "sample.png");
        try {
            long startTime = System.currentTimeMillis();
        
            // Reading all pixels is not as fast as when caching
            com.aspose.imaging.RasterImage rasterImage = (com.aspose.imaging.RasterImage) image;
            for (int y = 0; y < image.getHeight(); y++) {
                for (int x = 0; x < image.getWidth(); x++) {
                    int color = rasterImage.getArgb32Pixel(x, y);
                }
            }
        
            long stopTime = System.currentTimeMillis();
            long elapsedTime = stopTime - startTime;
            System.out.println("Reading all pixels without preliminary caching took " + elapsedTime + " ms.");
        } finally {
            image.dispose();
        }
        
        // The output may look like this:
        //Reading all cached pixels took 2954 ms.
        //    java.lang.OutOfMemoryError
        //at com.aspose.imaging.internal.G.be.b(Unknown Source)
        //at com.aspose.imaging.internal.G.be.a(Unknown Source)
        //at com.aspose.imaging.internal.G.be.a(Unknown Source)
        //at com.aspose.imaging.internal.G.be.a(Unknown Source)
        //at com.aspose.imaging.internal.G.aB.a(Unknown Source)
        //at com.aspose.imaging.RasterImage.a(Unknown Source)
        //at com.aspose.imaging.RasterImage.getArgb32Pixel(Unknown Source)
        //at com.aspose.examples.ExamplesTest.Test(ExamplesTest.java:58)
        

      • save

        public void save()

        Saves the object's data to the current DataStreamSupporter.

      • save

        public void save(OutputStream stream)

        Saves the object's data to the specified stream.

        Parameters:
        stream - The stream to save the object's data to.
      • save

        public void save(RandomAccessFile file)

        Saves the object's data to the specified stream.

        Parameters:
        file - The stream to save the object's data to.
      • save

        public void save(String filePath)

        Saves the object's data to the specified file location.

        Parameters:
        filePath - The file path to save the object's data to.
      • save

        public void save(String filePath,
                         boolean overWrite)

        Saves the object's data to the specified file location.

        Parameters:
        filePath - The file path to save the object's data to.
        overWrite - if set to true over write the file contents, otherwise append will occur.