public final class EmfPlusPixelOffsetMode
extends com.aspose.ms.System.Enum
The PixelOffsetMode enumeration defines how pixels are offset, which specifies the trade-off between rendering speed and quality.
Modifier and Type | Field and Description |
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static byte |
PixelOffsetModeDefault
Pixels are centered on integer coordinates, specifying speed over quality.
|
static byte |
PixelOffsetModeHalf
Pixels are centered on half-integer coordinates, which means that the pixel covers the area from 0 to 1 on both the x and y axes and its center is at (0.5,0.5).
|
static byte |
PixelOffsetModeHighQuality
Pixels are centered on half-integer coordinates, as with PixelOffsetModeHalf.
|
static byte |
PixelOffsetModeHighSpeed
Pixels are centered on integer coordinates, as with PixelOffsetModeNone.
|
static byte |
PixelOffsetModeNone
Pixels are centered on the origin, which means that the pixel covers the area from -0.5 to 0.5 on both the x and y axes and its center is at (0,0).
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Clone, CloneTo, format, format, get_Caption, get_Value, getName, getName, getNames, getNames, getNames, getUnderlyingType, getUnderlyingType, getValue, getValues, getValues, getValues, isDefined, isDefined, isDefined, isDefined, parse, parse, parse, parse, register, toObject, toString
public static final byte PixelOffsetModeDefault
Pixels are centered on integer coordinates, specifying speed over quality.
public static final byte PixelOffsetModeHighSpeed
Pixels are centered on integer coordinates, as with PixelOffsetModeNone. Higher speed at the expense of quality is specified.
public static final byte PixelOffsetModeHighQuality
Pixels are centered on half-integer coordinates, as with PixelOffsetModeHalf. Higher quality at the expense of speed is specified.
public static final byte PixelOffsetModeNone
Pixels are centered on the origin, which means that the pixel covers the area from -0.5 to 0.5 on both the x and y axes and its center is at (0,0).
public static final byte PixelOffsetModeHalf
Pixels are centered on half-integer coordinates, which means that the pixel covers the area from 0 to 1 on both the x and y axes and its center is at (0.5,0.5). By offsetting pixels during rendering, the render quality can be improved at the cost of render speed.