public final class EmfPlusDriverStringOptionsFlags
extends com.aspose.ms.System.Enum
The DriverStringOptions flags specify properties of graphics text positioning and rendering. These flags can be combined to specify multiple options.
Graphics text output is specified in Records.EmfPlusDrawDriverString
records
Modifier and Type | Field and Description |
---|---|
static int |
DriverStringOptionsCmapLookup
If set, the positions of character glyphs SHOULD be specified in a character map lookup table.
|
static int |
DriverStringOptionsLimitSubpixel
If set, less memory SHOULD be used to cache anti-aliased glyphs, which produces lower quality text rendering.
|
static int |
DriverStringOptionsRealizedAdvance
If set, character glyph positions SHOULD be calculated relative to the position of the first glyph.
|
static int |
DriverStringOptionsVertical
If set, the string SHOULD be rendered vertically.
|
Clone, CloneTo, format, format, get_Caption, get_Value, getName, getName, getNames, getNames, getNames, getUnderlyingType, getUnderlyingType, getValue, getValues, getValues, getValues, isDefined, isDefined, isDefined, isDefined, parse, parse, parse, parse, register, toObject, toString
public static final int DriverStringOptionsCmapLookup
If set, the positions of character glyphs SHOULD be specified in a character map lookup table. If clear, the glyph positions SHOULD be obtained from an array of coordinates.
public static final int DriverStringOptionsVertical
If set, the string SHOULD be rendered vertically. If clear, the string SHOULD be rendered horizontally.
public static final int DriverStringOptionsRealizedAdvance
If set, character glyph positions SHOULD be calculated relative to the position of the first glyph. If clear, the glyph positions SHOULD be obtained from an array of coordinates.
public static final int DriverStringOptionsLimitSubpixel
If set, less memory SHOULD be used to cache anti-aliased glyphs, which produces lower quality text rendering. If clear, more memory SHOULD be used, which produces higher quality text rendering.