com.aspose.cells

Class LightRigType

  • java.lang.Object
    • com.aspose.cells.LightRigType
public class LightRigType 
extends java.lang.Object

Utility class containing constants. Represents a preset light right that can be applied to a shape

Field Summary
static final intBALANCED
Balanced
static final intBRIGHT_ROOM
Bright room
static final intCHILLY
Chilly
static final intCONTRASTING
Contrasting
static final intFLAT
Flat
static final intFLOOD
Flood
static final intFREEZING
Freezing
static final intGLOW
Glow
static final intHARSH
Harsh
static final intLEGACY_FLAT_1
LegacyFlat1
static final intLEGACY_FLAT_2
LegacyFlat2
static final intLEGACY_FLAT_3
LegacyFlat3
static final intLEGACY_FLAT_4
LegacyFlat4
static final intLEGACY_HARSH_1
LegacyHarsh1
static final intLEGACY_HARSH_2
LegacyHarsh2
static final intLEGACY_HARSH_3
LegacyHarsh3
static final intLEGACY_HARSH_4
LegacyHarsh4
static final intLEGACY_NORMAL_1
LegacyNormal1
static final intLEGACY_NORMAL_2
LegacyNormal2
static final intLEGACY_NORMAL_3
LegacyNormal3
static final intLEGACY_NORMAL_4
LegacyNormal4
static final intMORNING
Morning
static final intSOFT
Soft
static final intSUNRISE
Sunrise
static final intSUNSET
Sunset
static final intTHREE_POINT
Three point
static final intTWO_POINT
Two point
static final intNONE
No light rig.
 

    • Field Detail

      • BALANCED

        public static final int BALANCED
        Balanced
      • BRIGHT_ROOM

        public static final int BRIGHT_ROOM
        Bright room
      • CHILLY

        public static final int CHILLY
        Chilly
      • CONTRASTING

        public static final int CONTRASTING
        Contrasting
      • FLAT

        public static final int FLAT
        Flat
      • FLOOD

        public static final int FLOOD
        Flood
      • FREEZING

        public static final int FREEZING
        Freezing
      • GLOW

        public static final int GLOW
        Glow
      • HARSH

        public static final int HARSH
        Harsh
      • LEGACY_FLAT_1

        public static final int LEGACY_FLAT_1
        LegacyFlat1
      • LEGACY_FLAT_2

        public static final int LEGACY_FLAT_2
        LegacyFlat2
      • LEGACY_FLAT_3

        public static final int LEGACY_FLAT_3
        LegacyFlat3
      • LEGACY_FLAT_4

        public static final int LEGACY_FLAT_4
        LegacyFlat4
      • LEGACY_HARSH_1

        public static final int LEGACY_HARSH_1
        LegacyHarsh1
      • LEGACY_HARSH_2

        public static final int LEGACY_HARSH_2
        LegacyHarsh2
      • LEGACY_HARSH_3

        public static final int LEGACY_HARSH_3
        LegacyHarsh3
      • LEGACY_HARSH_4

        public static final int LEGACY_HARSH_4
        LegacyHarsh4
      • LEGACY_NORMAL_1

        public static final int LEGACY_NORMAL_1
        LegacyNormal1
      • LEGACY_NORMAL_2

        public static final int LEGACY_NORMAL_2
        LegacyNormal2
      • LEGACY_NORMAL_3

        public static final int LEGACY_NORMAL_3
        LegacyNormal3
      • LEGACY_NORMAL_4

        public static final int LEGACY_NORMAL_4
        LegacyNormal4
      • MORNING

        public static final int MORNING
        Morning
      • SOFT

        public static final int SOFT
        Soft
      • SUNRISE

        public static final int SUNRISE
        Sunrise
      • SUNSET

        public static final int SUNSET
        Sunset
      • THREE_POINT

        public static final int THREE_POINT
        Three point
      • TWO_POINT

        public static final int TWO_POINT
        Two point
      • NONE

        public static final int NONE
        No light rig.