Objects that not directly used in scene hierarchy can be defined in Library.
This is useful when you're using sub-scenes and put reusable components under sub-scenes.
Namespace: Aspose.ThreeDAssembly: Aspose.3D (in Aspose.3D.dll) Version: 20.3.0.0 (20.3)
Syntaxpublic IList<A3DObject> Library { get; }
Public ReadOnly Property Library As IList(Of A3DObject)
Get
public:
property IList<A3DObject^>^ Library {
IList<A3DObject^>^ get ();
}
member Library : IList<A3DObject> with get
Property Value
Type:
IListA3DObject
See Also