SPIRVSource Class |
Namespace: Aspose.ThreeD.Render
The SPIRVSource type exposes the following members.
Name | Description | |
---|---|---|
![]() | SPIRVSource |
Constructor of SPIR-V based shader sources.
|
Name | Description | |
---|---|---|
![]() | ComputeShader |
Gets or sets the source code of the compute shader.
|
![]() | FragmentShader |
Gets or sets the source code of the fragmnt shader.
|
![]() | GeometryShader |
Gets or sets the source code of the geometry shader.
|
![]() | MaximumDescriptorSets |
Maximum descriptor sets, default value is 10
|
![]() | VertexShader |
Gets or sets the source code of the vertex shader
|
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |