GLSLSource Class |
Namespace: Aspose.ThreeD.Render
The GLSLSource type exposes the following members.
Name | Description | |
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![]() | GLSLSource | Initializes a new instance of the GLSLSource class |
Name | Description | |
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![]() | ComputeShader |
Gets or sets the source code of the compute shader.
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![]() | FragmentShader |
Gets or sets the source code of the fragmnt shader.
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![]() | GeometryShader |
Gets or sets the source code of the geometry shader.
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![]() | VertexShader |
Gets or sets the source code of the vertex shader
|
Name | Description | |
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![]() | DefineInclude |
Define virtual file for #include in GLSL source code
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![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |