DescriptorSetUpdaterBind Method |
Name | Description | |
---|---|---|
![]() | Bind(IBuffer) |
Bind the entire buffer to current descriptor
|
![]() | Bind(ITextureUnit) |
Bind the texture unit to current descriptor set
|
![]() | Bind(Int32, IBuffer) |
Bind the buffer to current descriptor set at specified binding location.
|
![]() | Bind(Int32, ITextureUnit) |
Bind the texture unit to current descriptor set
|
![]() | Bind(IBuffer, Int32, Int32) |
Bind the buffer to current descriptor set
|
![]() | Bind(Int32, IBuffer, Int32, Int32) |
Bind the buffer to current descriptor set at specified binding location.
|