ObjLoadOptions Class |
Namespace: Aspose.ThreeD.Formats
The ObjLoadOptions type exposes the following members.
Name | Description | |
---|---|---|
![]() | ObjLoadOptions |
Constructor of ObjLoadOptions |
Name | Description | |
---|---|---|
![]() | EnableMaterials |
Gets or sets whether import materials for each object
|
![]() | FileFormat |
Gets the file format that specified in current Save/Load option.
(Inherited from IOConfig.) |
![]() | FileName |
The file name of the exporting/importing scene.
This is optional, but useful when serialize external assets like OBJ's material.
(Inherited from IOConfig.) |
![]() | FileSystem |
Allow user to handle how to manage the external dependencies during load/save.
(Inherited from IOConfig.) |
![]() | FlipCoordinateSystem |
Gets or sets whether flip coordinate system of control points/normal during importing
|
![]() | LookupPaths |
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
(Inherited from IOConfig.) |
![]() | NormalizeNormal |
Gets or sets whether to normalize the normal vector during the loading.
Default value is true.
|
![]() | Scale |
Scales on x/y/z axis, default value is 1.0
|
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | LookupForFile |
Look up for file in given lookup paths
User can override this to provide more customized file lookup mechanisms.
(Inherited from IOConfig.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |