GLTFLoadOptions Class
Load options for glTF format
Inheritance Hierarchy
SystemObject
  Aspose.ThreeD.FormatsIOConfig
    Aspose.ThreeD.FormatsLoadOptions
      Aspose.ThreeD.FormatsGLTFLoadOptions

Namespace: Aspose.ThreeD.Formats
Assembly: Aspose.3D (in Aspose.3D.dll) Version: 20.3.0.0 (20.3)
Syntax
public class GLTFLoadOptions : LoadOptions

The GLTFLoadOptions type exposes the following members.

Constructors
  NameDescription
Public methodGLTFLoadOptions
Constructor of GLTFLoadOptions
Properties
  NameDescription
Public propertyFileFormat
Gets the file format that specified in current Save/Load option.
(Inherited from IOConfig.)
Public propertyFileName
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material.
(Inherited from IOConfig.)
Public propertyFileSystem
Allow user to handle how to manage the external dependencies during load/save.
(Inherited from IOConfig.)
Public propertyFlipTexCoordV
Flip the v(t) coordinate in mesh's texture coordinate, default value is true.
Public propertyLookupPaths
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
(Inherited from IOConfig.)
Methods
  NameDescription
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetType (Inherited from Object.)
Protected methodLookupForFile
Look up for file in given lookup paths User can override this to provide more customized file lookup mechanisms.
(Inherited from IOConfig.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodToString (Inherited from Object.)
See Also