PolygonModifierTriangulate Method |
Name | Description | |
---|---|---|
![]() ![]() | Triangulate(Mesh) |
Convert a polygon-based mesh into full triangle mesh
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![]() ![]() | Triangulate(Scene) |
Convert all polygon-based meshes into full triangle mesh
|
![]() ![]() | Triangulate(IListVector4) |
Convert a polygon into triangles, the order of the polygon is defined by the controlPoints |
![]() ![]() | Triangulate(IListVector4, IListInt32) |
Convert a polygon-based mesh into triangles
|
![]() ![]() | Triangulate(IListVector4, Int32) |
Convert a polygon into triangles
|
![]() ![]() | Triangulate(IListVector4, IListInt32, Boolean, Vector3) |
Convert a polygon-based mesh into full triangle mesh
|