Mesh Class
A mesh is made of many n-sided polygons.
Inheritance Hierarchy

Namespace: Aspose.ThreeD.Entities
Assembly: Aspose.3D (in Aspose.3D.dll) Version: 20.3.0.0 (20.3)
Syntax
public class Mesh : Geometry, IEnumerable<int[]>, 
	IEnumerable, IMeshConvertible

The Mesh type exposes the following members.

Constructors
  NameDescription
Public methodMesh
Initializes a new instance of the Mesh class.
Public methodMesh(Bitmap)
Construct a mesh using specified height map, if the height map's pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point's x and y components are normalized pixel coordinate.
Public methodMesh(String)
Initializes a new instance of the Mesh class.
Public methodMesh(Bitmap, Matrix4)
Construct a mesh using specified height map, if the height map's pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point's x and y components are normalized pixel coordinate.
Public methodMesh(Bitmap, Boolean, Matrix4)
Construct a mesh using specified height map, if the height map's pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point's x and y components are normalized pixel coordinate.
Properties
  NameDescription
Public propertyCastShadows
Gets or sets wheather this geometry can cast shadow
(Inherited from Geometry.)
Public propertyControlPoints
Gets all control points
(Inherited from Geometry.)
Public propertyDeformers
Gets all deformers assocated with this geometry.
(Inherited from Geometry.)
Public propertyEdges
Gets edges of the Mesh. Edge is optional in mesh, so it can be empty.
Public propertyExcluded
Gets or sets wheather to exclude this entity during exporting.
(Inherited from Entity.)
Public propertyName
Gets or sets the name.
(Inherited from A3DObject.)
Public propertyParentNode
Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
(Inherited from Entity.)
Public propertyParentNodes
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
(Inherited from Entity.)
Public propertyPolygonCount
Gets the count of polygons
Public propertyPolygons
Gets the polygons definition of the mesh
Public propertyProperties
Gets the collection of all properties.
(Inherited from A3DObject.)
Public propertyReceiveShadows
Gets or sets wheather this geometry can receive shadow.
(Inherited from Geometry.)
Public propertyScene
Gets the scene that this object belongs to
(Inherited from SceneObject.)
Public propertyVertexElements
Gets all vertex elements
(Inherited from Geometry.)
Public propertyVisible
Gets or sets if the geometry is visible
(Inherited from Geometry.)
Methods
  NameDescription
Public methodAddElement
Adds an existing vertex element to current geometry
(Inherited from Geometry.)
Public methodCreateElement(VertexElementType)
Creates a vertex element with specified type and add it to the geometry.
(Inherited from Geometry.)
Public methodCreateElement(VertexElementType, MappingMode, ReferenceMode)
Creates a vertex element with specified type and add it to the geometry.
(Inherited from Geometry.)
Public methodCreateElementUV(TextureMapping)
Creates a VertexElementUV with given texture mapping type.
(Inherited from Geometry.)
Public methodCreateElementUV(TextureMapping, MappingMode, ReferenceMode)
Creates a VertexElementUV with given texture mapping type.
(Inherited from Geometry.)
Public methodCode exampleCreatePolygon(Int32)
Creates a new polygon with all vertices defined in indices. To create polygon vertex by vertex, please use PolygonBuilder.
Public methodCreatePolygon(Int32, Int32, Int32)
Create a polygon with 3 vertices(triangle)
Public methodCreatePolygon(Int32, Int32, Int32, Int32)
Create a polygon with 4 vertices(quad)
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodFindProperty
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
(Inherited from A3DObject.)
Public methodGetBoundingBox
Gets the bounding box of current entity in its object space coordinate system.
(Inherited from Entity.)
Public methodGetDeformersT
Gets all deformers with specified deformer types
(Inherited from Geometry.)
Public methodGetElement
Gets a vertex element with specified type
(Inherited from Geometry.)
Public methodGetEntityRendererKey
Gets the key of the entity renderer registered in the renderer
(Inherited from Entity.)
Public methodGetEnumerator
Gets the enumerator for each inner polygons.
Public methodGetHashCode (Inherited from Object.)
Public methodGetPolygonSize
Gets the vertex count of the specified polygon.
Public methodGetProperty
Get the value of specified property
(Inherited from A3DObject.)
Public methodGetType (Inherited from Object.)
Public methodGetVertexElementOfUV
Gets a VertexElementUV instance with given texture mapping type
(Inherited from Geometry.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodRemoveProperty(String)
Remove the specified property identified by name
(Inherited from A3DObject.)
Public methodRemoveProperty(Property)
Removes a dynamic property.
(Inherited from A3DObject.)
Public methodSetProperty
Sets the value of specified property
(Inherited from A3DObject.)
Public methodToMesh
Gets the Mesh instance from current entity.
Public methodToString (Inherited from Object.)
Fields
  NameDescription
Protected fieldname
The name of the current object.
(Inherited from A3DObject.)
Protected fieldproperties
The properties of the current object.
(Inherited from A3DObject.)
Examples
To add a polygon in mesh:
int[] indices = new int[] {0, 1, 2};
mesh.CreatePolygon(indices);
Travel through all polygons in mesh:
foreach(int[] polygon in mesh)
{
    //deal with polygon
}
See Also